![]() Lord Dominik's Regards has less value if the enemy has less than 100 armor or a 800 health difference. TLDR:īuild The Collector if the enemy builds no armor or health.īuild The Collector if you need to snowball. In most scenarios you would have killed the target anyway and the increased damage of Lord Dominik's Regards compared to The Collector is way higher than the damage of the execute in fights. ![]() An execute on an item AND you get 25 bonus gold!īut in practice, this passive only comes to play with very little damaging abilities (like Cannon Barrage). Yes, the passive sounds very nice on paper. But Scallywag?! What about The Collector passive! Executing targets below 5%! Isn't that OP?! If you are building Trinity Force and Hullbreaker you may consider building The Collector instead, since you gain 600 hp from these items together. This value will only increase the more hp and armor they build. As a rule of thumb, if the enemy builds some kind of armor then Lord Dominik's Regards will outvalue The Collector most of the times. Often on top lane, the enemy will build Plated Steelcaps and often top lane champions build some form of hp, so you will often benefit more from Lord Dominik's Regards than The Collector. Table comparing the damage of Lord Dominik's Regards and The CollectorĪs you can see even in the worst cases, Lord Dominik's Regards does "only" 5.8% less damage than The Collector. He is still a quite squishy melee champion so going full damage in your runes and build is very risky. The other trees have some useful runes, but they don't help Gangplank as much as the aforementioned runes. Future's Market is obviously nice to reach your powerspikes earlier which is huge for Gangplank. Time Warp Tonic is just an amazing rune to help you bully your lane opponent or barely survive incoming damage because of the instant heal. Bone Plating or Second Wind help you win fights or sustain through poke lanes. ![]() Demolish helps you get plating and destroy turrets for increased gold income. It does however not grant you any sustain, so it is in my opinion subpar to Grasp of the Undying.Ī more general reason of why I prefer the Resolve primary and Inspiration secondary or Inspiration primary and Resolve secondary combination is mainly because of the runes in those trees. It increases your poke damage of Parrrley early on and adds a little bit damage to Cannon Barrage. SUMMON AERY: Probably the first rune I would take if I wouldn't run Grasp of the Undying or First Strike. The Domination tree also has subpar runes for Gangplank. It is nice to secure kills with your ult around the map, but it grants even less power than Fleet Footwork in lane. As I will describe later, I think that Gangplank should be played as a lane bully to boost his gold income and Fleet Footwork does not give Gangplank any benefit for this playstyle.ĭARK HARVEST: It's the same reason as for Fleet Footwork. The problem is that while it is useful to have to survive your lane, it doesn't give you any extra damage. ![]() This is obviously suboptimal since the damage reduction of Exhaust will have less value in this situation.įLEET FOOTWORK: Fleet gives you healing and movement speed which gives you nice sustain in lane. Be sure to use it on time, since I notice that people panic use Exhaust when they are low AFTER the enemy champion has done their full rotation of spells. It is very powerful if used properly and may allow you to live in situations where you would have otherwise died or turn fights around you would have otherwise lost. You have to manage your wave well since you don't have Teleport to have a good recall.ĮXHAUST: Exhaust can be taken instead of ignite if you are playing vs champions that have a lot of burst( Riven, Kled for example) or champions that can easily run you down ( Tryndamere, Fiora, Irelia). Other cases where you can take Ignite are matchups where you need to pressure and kill them early so they don't start scaling into oblivion ( Vladimir or Kayle for example). ![]() IGNITE: Ignite is picked when the enemy picks ignite ( Aatrox, Sett, Riven for example) to match it and have an easier time in laning phase. You choose teleport in most matchups where the enemy also takes Teleport or where you don't need Ignite to win a 1v1. TELEPORT: Teleport is used to quickly get back to lane after a back or to join your team in fights after minute 14. Gangplank doesn't have any mobility, so Flash is a must have to chase enemies or to get out of sticky situations. FLASH: Standard summoner spell for most champions. ![]()
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