![]() Slightly improved rendering of the grid: now you'll be able to see the groups of four sprites per block if you enable that flag.Īdded a preset flag that moves recently picked sprites to the top of the list (it works at the same time both in the grid view of the picker and in the list view of the picker, the picker is the one on the left half, the grid on the right is the design grid, I think I can improve the wording and naming there). ![]() This importing feature also allows for converting index-based codes into name-based codes. If you need to import a previously created grid it's better if you set it up with the exact sizes it had in origin keeping the grid empty. ![]() Galactic LED and Forbidden City blocks, mainly, plus surely a bunch more of weird things.Īdded the new Asphalt variants, the Stone Window Lattice and as it seems also the badges of the recent quests (filter for "?" or for "badge" to see them).Īdded importing feature: it only works in grid mode, simply paste text containing properly formatted sprite codes into the textarea and they will be appended to the ones already in the grid. All old sprites should work as usual but the name for the galactic led has been changed from "led_sci_fi" to "LED_sci_fi" as it seems (case sensitive) Quite a bunch of new sprites added to icons_01. ![]() Update, CV R61 "My Ritzy Pigsy Valentine!" - quite a bunch of new sprites again, no particular issue to point out. Update 2, v2.71.1 (Petey's Eggsquisite Kitchen Kraze) - a LOT of new sprites after a looooooong pause Update 4 - v2.75.7 (The Great "Toil and Trouble" Halloween Update) ![]()
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